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- # EASYWAD Configuration file
- #
- # This is an example config file, which has to be altered. For a complete
- # description on the entry names, see EASYWAD.DOC. If a character '#' is found
- # in a line, then the rest of that line is considered comment. Empty lines are
- # allowed. If an entry takes more than one parameter, then these parameters
- # may be separated with spaces, TABs or newlines.
- # All words may be typed in either upper or lower case (or a mix of those).
-
- # The DOOMDIR entry should contain the main DOOM directory. The default is the
- # current directory.
- #
- # DOOMDIR <main DOOM directory>
-
- # The DOOMVERSION entry should contain your DOOM version number.
- # An example is 1.5. This determines what options are implemented. The default
- # version number is 1.0 (with very few options!) Allowed version numbers are
- # 1.0, 1.1, 1.2, 1.4, 1.5, 1.6 and 1.666
- #
- # DOOMVERSION <version number>
-
- # The WADDIR entry is followed by all your directory names that contain WAD
- # files, each possibly followed by a /S entry to indicate: all subdirectories
- # too. The default is the current directory
- #
- # WADDIR <WAD directory> </S> <WAD directory> </S> ...
-
- # The WADINFOFILE entry may be used to alter the filename of the WAD info file
- # that EASYWAD creates. The default is WADS.DSC
- #
- # WADINFOFILE <filename>
-
- # DOOM uses skill level 3 as default (Hurt me plenty). You can change this by
- # using the following switch (level 5 is only available from DOOM v1.2):
- #
- # SETSKILL <skill-level 1 to 5>
-
- # You can also choose that deathmatch should always be selected. This is done
- # with an entry (You need DOOM v1.2)
- #
- # DEATHMATCH
-
- # If you have WAD files that you want to be included every time you play DOOM,
- # then consider the option
- #
- # AUTOINCLUDE <WAD file> <WAD file> ...
-
- # Once a WAD info file has been created, you can use the following entry to
- # really speed things up (take care; read EASYWAD.DOC for details):
- #
- # NOSEARCH
-
- # You can also change the default playtype. This is done with a line
- #
- # SETPLAYTYPE <playtype>
- # where playtype is one of the fixed words "ALONE", "IPX" or "NULL"
- # You need DOOM v1.1 to use "IPX" and v1.2 to use "NULL"
-
- # The following keyword may come in handy if you want to play with the IPX
- # compatible link to set the default number of players (2-4) (v1.1 needed):
- #
- # SETNODES <number of players>
-
- # The same can be said if you want to play with a null-modem link, to select
- # the default COM port (1-4) (v1.2 needed):
- #
- # SETCOMPORT <COM port>
-
- # All (interesting) other DOOM switches can be passed to DOOM directly. This
- # is done by naming them after the keyword ADDSWITCHES.
- # Currently implemented are:
- # (v1.2 needed) -NOMONSTERS, -RESPAWN, -NOJOY, -NOMOUSE, -NOSFX, -NOSOUND
- # (v1.5 needed) -ALTDEATH, -FAST
- #
- # ADDSWITCHES <switch> <switch> ...
-
- # You can also want to have the files sorted on your screen. Two alternatives
- # are available: "NAME", to sort by name, and "INFO", to sort by info field.
- #
- # SORTFILES <NAME|INFO>
-